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CINEMA 4D BASECAMP

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Final The ultimate test

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Catch up week 2. EJ gave some tips about scene management and faster rendering

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Week 8 The stage is set

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Rock Em Sock Em

[/vc_column_text][vc_column_text]In the second assignment we had to set up materials and textures  a “fruit can” scene and light it for presentation.[/vc_column_text][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”100″][vc_column_text css_animation=”none”]

Week 8 The stage is set

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Your Inner Spielberg

[/vc_column_text][vc_column_text]In the second assignment we had to set up materials and textures  a “fruit can” scene and light it for presentation.[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/2″][gem_vimeo video_id=”485492198″][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”100″][vc_column_text css_animation=”none”]

Week7 Manage they scene

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Catch up week 2. EJ gave some tips about scene management and faster rendering

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Week6 MoGraph madness

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We Built This City

[/vc_column_text][vc_column_text]Deep dive into the mograph system. These weeks lesson were about procedural modeling with the cloner object and make some fast but apealing animations by using effectors.[/vc_column_text][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”50″][vc_column_text css_animation=”none”]

Week5 Smooth moves

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It`s A Trap

[/vc_column_text][vc_column_text]In the second assignment we had to set up materials and textures  a “fruit can” scene and light it for presentation.[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/2″][gem_vimeo video_id=”485492198″][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/2″][gem_vimeo video_id=”485487556″][/vc_column_inner][vc_column_inner width=”1/2″][vc_column_text css_animation=”none” css=”.vc_custom_1606743926654{margin-top: 60px !important;margin-bottom: 20px !important;}”]

Learn To Fly

[/vc_column_text][vc_column_text]In the second assignment we had to set up materials and textures  a “fruit can” scene and light it for presentation.[/vc_column_text][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”50″][vc_column_text css_animation=”none”]

Week4 Learning with a purpose

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There was no assignments in week 4. EJ provided us some insights in the 3D industry and gave some learning tips.

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Week3 TURN ON THE LIGHTS

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Light It Up

[/vc_column_text][vc_column_text]EJ showed the basics of lighting techniques, ways to create more realistic lighting and shadows, and using light to set up different mood for a scene. In the weeks first assignment the challange was to give the provided 3D scene a different mood theme only by using lights. (Morning Show, Late Night Show, Noir, Future/Cyberpunk)[/vc_column_text][gem_divider margin_top=”50″][vc_row_inner][vc_column_inner width=”1/2″][gem_image src=”28648″][gem_image src=”28651″][/vc_column_inner][vc_column_inner width=”1/2″][gem_image src=”28649″][gem_image src=”28650″][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”100″][vc_row_inner][vc_column_inner width=”1/2″][vc_column_text css_animation=”none” css=”.vc_custom_1606742950251{margin-top: 60px !important;margin-bottom: 20px !important;}”]

Make It Shiny

[/vc_column_text][vc_column_text]In the second assignment we had to set up materials and textures  a “fruit can” scene and light it for presentation.[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/2″][gem_image src=”28653″][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”100″][vc_column_text css_animation=”bottom-to-top”]

Week2 May we model

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Be Kind Rewing

[/vc_column_text][vc_column_text]Week 2 of Cinema 4D Basecamp was all about modeling. First we had to model a 80s style video tape by using splines and nurbs.[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/2″][gem_image src=”28641″][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/2″][gem_image src=”28642″][/vc_column_inner][vc_column_inner width=”1/2″][vc_column_text css_animation=”none” css=”.vc_custom_1606742405561{margin-top: 60px !important;margin-bottom: 20px !important;}”]

Super Modeling Challange

[/vc_column_text][vc_column_text]Then we had to model a videogame console of our choice with box modeling techniques. I chose the Nintendo NES, which was my first gaming console. (Actually my brothers ;)) Had some good times with it![/vc_column_text][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”100″][vc_column_text css_animation=”bottom-to-top”]

Week1 ORIENTATION

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Your Favorite Place

[/vc_column_text][vc_column_text]The first week of “Cinema 4D Basecamp was a overview of Cinema 4D and it`s interface. As Assignment in the end of the week we had to model a place of our choice using only primitive objects (cubes, spheres, cylinders…)[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/2″][gem_image src=”28636″][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][gem_divider margin_top=”50”][/vc_column][/vc_row]

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